is a leading specialist in high-performance graphics and compute solutions. We also provide media editions for the technology press. The corporate version is available for licensing through our GFXBench GL Benchmark Development Program. The community version of GFXBench 4.0 is now available for download on Google Play and for Windows 7, 8, 10 desktop . In order to provide cross-API comparability, DX12, Metal and Vulkan support is planned, too. GFXBench 4.0 is the first graphics benchmark designed to close the gap between desktop and mobile graphics by measuring the performance of desktop OpenGL and OpenGL ES 3.1 plus Android Extension Pack implementations. Including Manhattan tests for OpenGL ES 3.0 and 3.1, GFXBench 4.0 is a comprehensive GPU benchmark measuring device performance with all the latest high-end graphics features. The benchmark automatically detects the device's capabilities and selects the most appropriate test set to provide accurate information.Ĭross-platform and cross-API benchmarking “Providing ways to measure how the hardware performs during prolonged periods of time is a vital part of our mission”, says Ferenc Pinter, Development Lead of Kishonti.īesides the new additions including Car Chase and a new low-level tessellation test, GFXBench 4.0 carries over all tests from previous versions for comparison and supports on-screen and off-screen test modes. GFXBench 4.0 continues the tradition of including sustained performance test, iterating for 30 test runs to stress test the hardware and look at how performance changes over test runs. The scene has dynamic lighting with cascaded shadows for a more realistic sense of depth. Additional post effects include depth-of-field, and screen-space ambient occlusion - which further enhances the details provided by tessellation. The graphics pipeline is based on deferred rendering combining physically-based materials and image-based specular reflections. Open GameLoop and search for GFXBench GL Benchmark 3.1, find GFXBench GL Benchmark 3.1 in the search results and click Install 3. Download GameLoop from the official website, then run the exe file to install GameLoop 2. Texture compression is enhanced by the recent possibility to use ASTC, instead of ETC2. The newly-released GFXBench 3.0 is comprised of nearly all new tests, including battery, render quality, and the first serious OpenGL ES 3.0 performance metric. How to play GFXBench GL Benchmark 3.1 with GameLoop on PC 1. A highly scalable, compute shader-based motion blur algorithm is responsible for plausible camera and object movements. The scene uses geometry and compute shaders for HDR tone mapping and bloom, and also for post-process effects such as lens flares and particles. The smooth surface of the car is provided by Bézier-curves and adaptive tessellation that enables further refinement based on the camera view. Two kinds of tessellation techniques are used to provide realistic graphics content: to improve the details of the background rock mountain environment up-close, the scene features hardware-based tessellation with displacement maps. The main addition to the test suite is Car Chase, a new high-level test scene makes which makes use of latest OpenGL ES 3.1 plus Android Extension Pack features. Utilizing latest API features: hardware tessellation, geometry and compute shaders, ASTC textures However, its strong finish here isn't a stroke of benevolence rather, you should notice the same quality level from any Mali-T628-based SoC.GFXBench 4.0 introduces Car Chase to test Android devices with high-end graphics featuresīringing the popular GFXBench benchmarking suite to desktop OpenGL and OpenGL ES 3.1 plus Android Extension Pack, GFXBench 4.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads.Ĭar Chase is the first benchmark to test devices with game-like content utilizing Android Extension Pack features such as hardware tessellation. Now, the company has been caught cheating on benchmarks in the past, artificially targeting tests and increasing performance compared to performance in more real-world workloads. It's particularly interesting that a Android-based device from Samsung tops this list. Let's get back to the first set of results, though. Apple's iPhone 5s (A7), Oppo's N1 (Snapdragon 600), Nexus 5 (Snapdragon 800), and Nexus 7 (S4 Pro) all appear equally guilty of dialing back image quality in favor of higher frame rates. The Meizu MX3 takes third place.Įverything else clumps up at the bottom of the chart, exhibiting quality trade-offs in the name of performance. For all of the grief our performance benchmarks give Samsung's Galaxy Note 10.1” 2014 Edition, this test exonerates the tablet's Mali-T628MP6 GPU somewhat by demonstrating a bias favoring quality.ĮVGA's Tegra Note 7 doesn't finish far behind in second place, noticeably ahead of the rest of the field.
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